---- ====== dusty diamond's all-star softball - faq 0.999999 ====== ---- {{ :mnretrogamer:dustydiamond:dustynewfaq1.doc |dusty diamond's all star softball faq 0.999999 [original Windows 97-2003 .doc}}\\ \\ Dusty Diamond All Star Softball Faq 0.999999 All names in brackets are translated from the Japanese version of this game called softball tengoku which is exactly the same game only different graphics and names of the players BAT PITCH R R #1 Gary- Pretty much an average player at everything, Pitch (underhand) badly (konkon) Fast base run, can’t jump or dive? (GRASS, SOFTBALL) L L #2 Ace- Has a good outfield arm, runs through water, fast base runner, (gyojin) slow pitcher (side throw), dives, and ok hitter (WATER) R R #3 Don- Pitches ok (overhand), dives, ok hitter, runs through water, (racoco) fast base runner (WATER) #6 ST L L #4 Cap- Pitches ok (overhand), dives, ok hitting, slow base runner (NIGHT) (koalan) R R #5 Fuji- Power Hitter, Very slow base runner, dives, can tackle if picked off (milly) pitch (overhand) curves (TACKLE) #4 LR #10 BA #10 DE L L #6 Rip- Pitch (windup underhand) slow but curves, ok hitting, fast base, dives (yachan) (TACKLES, NIGHT, SOFTBALL) R R #7 Clark- Ok hitter, *FLOATS*, fast base runner, pitch (overhand) ok (taka) *power bat* (FLY) #1 BA #6 RU #2 TR L L #8 Gene- Pitch (overhand) ok, dives, slow base, throws and bats ok (pelefun) (TACKLE, SWITCH) #1 LR #10 TH L L #9 Alan- Pitch (back face underhand) ok curve, dives, fast base (take) (NIGHT, SOFTBALL) L L #10 Casey- *FLOATS* *Tornado Pitch* Low pitch stamina, fast base (tengu) (FLY) #2 RU #4 TH #9 DE L L #11 Doug- Run through sand, *POWER BAT*, fast base, pitch (back face underhand) (mummy) (SAND) #9 ST R R #12 Jimmy- Ok batter and base run, pitch (back face underhand) (metal) (NIGHT) #3 BA #4 RU L L #13 Biff- *FAST/ok curve PITCHER*(overhand), OK bat, dives, ok base (apple) (TACKLES, NIGHT) #6 TH #7 TR L L #14 Davey- Fast base, pitch (side arm) ok, ok bat, dives (tiger) (GRASS) #6 LR R R #15 Slick-Fast base, dives, ok bat, ok pitch (overhand) (ninja) (SAND, NIGHT) #1 DE R R #16 Chuck-Dives, bad pitcher (windup under), slow runner (ponter) (NIGHT) L R #17 Woody-Dives, ok base, ok bat, pitch (overhand) curve (yuuyuu) (GRASS, SWITCH) L R #18 Mudcat-Good pitcher (overhand) *Fast and Curve*, ok bat and base, dives (genji) (PROFESSIONAL, SWITCH) L L #19 Eddie- *POWER BAT*, pitch (windup underhand) Fast (wolfy) (NIGHT) #9 BA L L #20 Rocky- *SUPER FAST TORNADO PITCH* Average at everything and dives (rocky) (popular pitcher) (NIGHT) #3 TH L L #21 Sid-Fast base, throw and pitch fast (side pitch) (kokeko) (JUMP/DIVE) #4 DE R R #22 Leon-Fast base, pitch (back face to under) curve, dive (pleo) (GRASS, NIGHT) #10 LR R R #23 Jose-Base ok, pitch (overhand) fast, dives (chuter) (GRASS) #10 RU #8 TH L L #24 Harry- Dives, Slow base, Pitch (overhand), ok bat (moomoo) (TACKLES, NIGHT) #4 ST L L #25 Johnny- Slow base, *POWER HITTER*, *FAST AS HELL PITCH* (overhand), (franky) dives, base tackle (Popular pitcher) (TACKLE) #2 LR #7 TH #8 ST R R #26 Froggy- *Hops* can go through anything, dives, average at all, pitch (windup under) (gero) (WATER, GRASS, SAND) #3 ST R R #27 Arnie- *Fast base*, pitch (overhand) fast, fast field, dives (shwartz) (SAND) R R #28 Joey- Avg base, pitch (windup under) curve *SUPER DIVE* (tama) (JUMP/DIVE) #9 TR L L #29 Rodney- slow base, *POWER BAT*, dives, pitches (underhand) *SLOW CURVE* (mority) (NIGHT, PROFESSIONAL, SOFTBALL) #10 TR L L #30 Peter- Pitch (overhand) curve/fast, base avg, bat ok (frosty) (SWITCH, NIGHT) #9 TH #1 TR L L #31 Lance- Ok bat, ok base, pitch (back face to under) curve (gunk) (NIGHT) #8 LR L L #32 Dizzy- Fast base, pitch (back face to under) ok, *FLOATS* average player ok bat (fleet) (FLY) #5 RU #8 DE R R #33 Zelda (FEMALE)- slow base, *POWER BAT* dives, pitch (windup under) (witchy) (NIGHT, PROFESSIONAL) R R #34 Larry- Pitch (back face to under), dives, *POWER HIT*, slow base, through water (kappa) (WATER) #9 LR R R #35 Stan-Base fast, bat ok, good run for field, pitch (overhand) ok (CLIMB FENCE) (chimpy) (CLIMB) #4 BA #9 RU #7 DE L L #36 Diablo- Slowest base run, *POWER HIT* pitch (windup under) curve, dive (redoni) (TACKLE, NIGHT, PROFESSIONAL) #5 LR #6 BA R R #37 Kirk- Fast base, pitch (overhand), dives, ok bat (eyeguy) (GRASS) R R #38 Bruno- Tackles, pitch (back face under), dives, ok bat (bear) (TACKLE) L L #39 Mikey - *FASTEST FIELD THROW*, fast base, pitch (overhand) fast, good hitting (mike t) (NIGHT) #7 RU #1 TH R R #40 Slash- Pitch (windup underhand), ok base, ok bat (moglin) (SAND) #5 DE L L #41Babe- Slow run, ok bat, pitch (back face to under) fast (hippo) (NIGHT, PROFESSIONAL) #5 TH #6 TR L L #42 Ronnie- ok bat, fast base, pitch (overhand), dives (hikaru) (PROFESSIONAL, SWITCH) R R #43 Big Al- Pitch (overhand), slow base, ok bat (konaki) (TACKLE) L L #44 Claude- *POWER HIT*, slow base, dives, pitch (overhand) *SLOW* (tompei) (TACKLE) #7 BA L L #45 Ross- Dives, Run through water, fast base, pitch (overhand) curve (pochi) (SAND) #5 BA #7 ST #6 DE L L #46 Rock- dives, *POWER HIT* pitch (back face to under), bad bat average (tide) (TACKLE) #3 LR L L #47 Borris- Dives, slow base, pitch (overhand) fast (kojo) (TACKLE) R R #48 Louis- *FASTEST BASE RUNNER*, pitch (windup under), ok bat, dives (carl) (NIGHT) #1 RU R R #49 Flip- Fast base, good batting, pitch (back face to under) fast/curve (popular pitcher) (daichi) (NIGHT) #2 ST #3TR L L #50 Matt- Fast base, ok bat, dives, pitch (overhand) (guecho) (SWIM) L L #51 Josh- ok bat, dives, pitch (under) *BEST CURVE PITCH*, ok base (popular pitcher) (laliho) (AVOIDS TAGS, SWITCH) #1 ST #5 TR R R #52 Binky- *FAST FIELD RUN*, hops, fast base, pitch (windup under) (kanga) (SAND/GRASS) #3 RU L L #53 Sparky- Bat ok, Dives, *FAST FIELD THROW*, *Fast Base*, pitch (windup under) (uhoho) (Can also climb fences!) (CLIMB) #2 TH #5 ST #8 TR L L #54 Brian- ok bat, fast base, pitch (windup to under) (sanman) (SAND) #3 DE R R #55 Bela- *6th inning float*, ok bat, pitch (back to under) (drac) (FLY AT NIGHT) #8 BA #4 TR L L #56 Tony- Pitch (windup to under) curves little (rascal) (WATER) #2 DE L L #57 Artie- Pickaxe *POWER BAT which has long reach*, ok bat and base pitch (back face to under) ok curve (SWITCH, NIGHT, PROFESSIONAL) #7 LR (chibi) L L #58 Mike- Pitch (windup under) curve, bat ok, base slow (panton) (TACKLE, NIGHT) #10 ST R R #59 Glenn- Fast base, *JUMPS HIGH*, pitch (windup under) (pointo) (JUMP/DIVE) #2 BA #8 RU L L #60 Sunny- Pitch (overhand), ok bat, dives (gator) (WATER) TR- TRICKY PITCH (CONTROL OF PITCH *USEFULL FOR SOFTBALL*) LR- LONG RANGE HITS (HOME RUNS) BA- BATTING AVERAGE (ABILITY TO MAKE A HIT AND CONTROL) RU- RUNNING POWER/SPEED TH- THROWING POWER ST- STANIMA (HOW LONG A PLAYER LASTS BEFORE SKILLS DEMINISH) DE- DEFENSE FIELDING (ABILITY TO CATCH BALL WITHOUT ERROR) SWITCH- SWITCH HIT PROFESSIONAL – POWER BAT ON PROFESSIONAL STADIUM NIGHT- POWER BAT DURING NIGHT TIME SOFTBALL/TRICKY PITCH-Control the ball more better in softball or pitches WATER/SAND/GRASS- Move through these areas without slowdown Fly at night- ability to fly during night time Fly- The ability to fly over things Dive/jump- dive 2x farther and higher than normal Names of your team you can choose: ACES, BLAZES, CAJUNS, DWEEBS, E-TEAM, GUYS, HAWKS, ICONZ, JOKERS, KRUSH, LORDS, MADMEN, NERDS, OAFS, PUNKS, QUACKS, RADS, SPUDS, TITANS, UKERS, VIPERS, WIMPS, XTRAS, YANKS, ZEROS Jap names: animal. Bisons, chiefs, demons, etchis, funks, guts, heros, isles, jets, kings, lilies, moons, newts, otanks, prince, queens, rocket, seals, tonkin, ultras, venas, wings, team x, yangs, zeuses. A good lineup i use consist of casey, dizzy, clark in outfield rocky/johhny as pitchers or backup mikey as 2b with power arm for double outs slick short stop TIPS: pick a team the can hit and move along the bases… in other words if you think youll win picking all sluggers chances are you wont be able to run the bases right and score without a homerun… so mix it up with a few fast runners and a couple of hitters.. also consider picking a lineup with 2-3 good pitchers… fast pitchers and curve pitchers…. Each player has certain abilities which can be effected by the time of the day.. to tell what time it is .. After each inning you will see the wooden scoreboard.. the background is usually a light whitish colour.. this means its day… while the game progresses the colours will change.. red- dusk and black-night Many different players special abilities will only appear during night which can make things difficult for balancing your team. When playing the computer you have no choice what so ever of being able to pitch first rather then bat which gives you a disadvantage if your losing come the last inning. The game will end if your losing by 1 before you are up to bat. SWITCH HITTERS: to switch hit press start “PAUSE” then the opposite side you are batting and the game will unpause and you will be batting on the opposite side. You can do this as many times as you want but only certain players can do this. The ones I know of are Arty, Woody, Gene, Mudcat, Peter, Ronnie, Josh. The computer doesn’t recognize a player with the ball other then the basement if your near the running line to a base.. If you have the ball they will run right by you… meanwhile if you pick off this person or throw the ball to the base its an easy out. The game goes into extra innings after the 7th inning.. ive had the priviledge of playing to the 14th inning where they automatically put a player on 2nd to start you out and this is the final inning.. if you finish it the game is over and its not considered a tie for moving on.. it’s the same as losing Some players constantly give errors when playing on the field. Catching pop flies can be dropped 1/6 times and resulting in extra bases. The players I’ve noticed which it happens the most to me are mainly Mikey & Cap. If they are near a pop fly chances are it might drop. Josh is the only player in the game I know of which has avoid tag skill. This skill lets you run past a player to steal a base or avoid a tag. You can not simply attempt an infield homerun with him since it only lets you do this once per base. In other words you can steal home and that’s about it or grab 2nd. Some players who may tackle can be countered by blocking. If you have a tackler guarding a base the chances of another tackler trying to knock him over are far more slim and will result in an out. Again this is the same for the avoid tag situation. You cannot simply go for an infield homerun through every player because you’ll get tagged out. The computer usually picks the same pitchers for each field so get used to playing them… your run into bif, rocky, Johnny, josh a lot of the time so get used to how they pitch and how to hit those kinds of pitches Its also good to have people who can throw fast either in the outfield or on 2nd or ss since they can create more double plays. Make sure you got some players who can run around fast in the outfield or can float since it will save you many runs which cross the homerun line To get a few runs try and position your players so they don’t get thrown out easy.. in other words try to steal 2nd base with a fast runner and chances are you will always make it and if you have someone on third and one out bunt the ball and your player from third will score but the player running to first will be out…. But still you get the run If you end up knocking a ball into grass or behind a rock run because its your chance to get an extra base since the fielders have trouble throwing the ball past the rock and running through the conditions.. that’s why I pick players who can float over things Some fields have different rules for them so be sure to read what they say.. also the fields are different in size and hitting homeruns can be more of a challenge Every player has their own little talent to them and you must utalize what they can do… weathers its for defence or offence you don’t want a team which does the same thing since youll lack in other areas… you may have a team of all good runners but they cant throw the ball or you got a team of all good hitters but they cant run around the bases fast. A lot of the players have a fatigue level to them (tire out) so be sure not to use the same player too often for pitching or you wont be able to throw as fast or curve the ball Easy outs: If you have a ball stopped dead in the infield from an error or something have a floater walk over to it… the computer won’t run to the next base thinking smart. Well move back from the ball and then float over it.. walla! The computer thinks youll never get the ball and advances to the next base. Throw the ball and tag them out. Stopping homeruns before they land: When you hear the ball making the long wooooooooooeeeeeeeewww noise have your outfielder move back asap and float while doing it… chances are youll be ahead of the ball and keep up with its speed and you can land your player on the ball as it drops for an out. This will save you many aggravations and prevent many home runs Easy bases: Ok if you run into a pitcher whos going to pitch inside to you simply have your batter run into the ball for a beanball (deadball) and your on 1st base… now steal second and you just got an easy double without even swinging your bat. Easy runs: Ok this works mainly for the computer but I guess you can do it to human players as well.. First off youll need two people on base… now an example.. 1st and 3rd.. have your runner on 3rd attempt to run to home and then have your player on 1st go to 2nd.. the computer will throw to home plate so then run back to 3rd while 2nd gets ignored and you make it back to third while 2nd is taken… you could do vise versa and have 2nd get the attention while you steal home… the computer isn’t too smart.. if your playing a human player just throw the ball to home plate to stop the mess unless you got skills to tag people out. Picking off players can be easier then throwing the ball to a base for many reasons. First off your infielders usually have to run to the bases and then they can catch the ball… for some instances though youll throw the ball to first and wtf? No one is there to get it and the ball goes to the far end of the foul line… So its sometimes safer to run to the base and tag the runner out. Its also good in a cituation where your closer to running into a player and getting them out and then throwing.. IE: runner going to second you run from the middle of 2nd to 1st then throw to first or keep running. Sometimes your own players will intercept a throw making you have to throw the ball again and this is where its effective to have fast throwing infielders such as mikey, slick, and sparky. Don’t try to dive for catching pop flies.. jumping straight up will make the out or youll have the ball hit the ground and you wont get the pop fly.. also just standing under the shadow of the ball and waiting for it to hit will work.. diving should only be used when the ball is rolling or bouncing away out of reach and this will catch the ball Don’t steal bases with slow players because it usually doesn’t work unless they try to tag you out and your close to the base.. the odd time you can tackle the player and steal the base. If a player in the outfield can get the ball right as you hit first base chances are you wont make it to second unless they have a slow arm. If you run into binky then youll get thrown out in no time since he hops around and has a really good arm You can only climb the fence with certain players on certain fields.. the stadium and island are the ones the game lists as fields which you can dive on. Some players may run slow but can dive… if you keep diving you can fly across the field to the ball in no time… also players who fly can move over things faster then walking. (Note that you can’t dive diagonally in this game which is a big flaw in fielding) When a ball hits and object and then you throw it towards one and it stops dead run to the ball and pick it up then press your base you want to run to which will stop people from advancing.. throwing the ball will just cause the computer to take advantage of you and get extra bases.. grabbing the ball stops the play pretty much unless your playing a human player and they know better. The computer usually relies on the same pitchers for the same fields unless they have been picked… Biff, ace, rocky, Johnny, flip, and peter usually end up pitching against you in one of the fields for a starting lineup. Computer flying idiots: if the computer has a flying player in the outfield (usually left or right field) they will fly towards the ball but won’t land and you can sometimes get extra bases till another player comes over. Don’t always rely on 1 pitcher the whole game.. some of the other players can pitch just as good an you might not even know it… for instance my lineup has mikey and sparky and slick who can all pitch somewhat decent until I need josh or my backup pitcher Power hitters don’t always hit homeruns and you cant always rely on them.. Most of them also have trouble hitting homeruns with slow balls coming at them since the power which a fastball delivers doesn’t connect right. Most power hitters are the slowest runners and usually have other objects for a bat. These don’t nessecarily make them the best power hitters but their bats may have a longer reach. Artie I think has the longest with his pickaxe Pitchers usually get changed by the computer if you score 4 or more runs in an inning so don’t be surprised if you see it happen a lot of the time if your doing well. Pitching tips for strikes: Throw a ball to the far side of the batter away from him then pitch inside of the plate and most of the time youll get a strike… also try pitching from the far side of the mount to the other side of the plate using a slow pitch by holding up while throwing then immediately curve the ball before its near the batters reach.. the computer usually swings… playing against a human player can be even more fun since most people swing at anything… the secret is if you see a pitcher slide to the far side of the mound don’t swing and see what they are trying to do since the result is usually a ball. There are three ways to get a home run in this game- 1)- hit the ball beyond the white line which is the home run line 2)- hit the ball over the wall/barrier/fence if there is no home run line 3)- in park home runs which can be done when the ball gets stuck behind something and all your players are advanced to home plate Mercy- This is the term used in baseball when your beating the opposing team so bad they call the rest of the game… mercy in this game happens when you finish the inning with a score more then 10 of the opposing team. Ie: 12-2 if you finish the last up in the bottom of the inning the game will end and youll win if you have 10 or more runs then the teams score. Fielding- Keep a good reminder in this game your basemen DO NOT pick up the ball when they are running to their designated plate. The ball goes right through them. The odd occasion your ss will fill in for your 2b and your 2b might fill in for your 1b depending on where the ball is hit giving certain players control. The main players you control on the field movement wise are your outfielders, pitcher, and usually ss or 2b if they cover a base. These players have free movement and don’t just sit at the bases which can be fustrating when you want the closest player running or diving for the ball. Controls- Remember that when you throw the ball to the base you must press the control pad to the desired base or youll end up throwing to the wrong one. Right= 1st base, Up= 2nd base, Left= 3rd base, Down= Home plate. To throw the ball press a and the direction which represents the base… a lot of people have the problem of wanting to throw the ball to second base and pressing down and a.. this throws the ball to homeplate! Picking off a player.. once your basement or fielder has the ball and your stuck with a runner going back and forth between plates its time to pick them off. To pick off a player press the direction of the base and b while holding the ball. Your player will run down the line towards the base and attempt to knock into the player for an out. Keep in mind you can’t always tackle the larger players such as fuji, Diablo, bruno and a couple others. Doing so gets you knocked off your feet and you lose control of the ball like an error. NOTE: You cannot tackle a player if he is larger then you and has the ball HOME TEAM- Blue AWAY TEAM- RED HAPPY FACE- Safe SAD FACE- Out B button- Picking off, diving, jumping, flying up, pitching, advance base A button- throw ball on field, fly down, pitch, swing bat, run back to base DIVING- Hold the direction you want to dive and press b (can’t dive diagonally) JUMPING- just stand still and press b CLIMBING FENCE- only certain players can climb the fence.. to do so go next to the fence and press the direction up or towards the fence and they climb to the top of it (ive only found that sparky and stan can do this and it can only be done on fields with walls or fences… cannot climb school wall and the parks wall is way in the back which you cannot make it to in time) Base advancement- to run to a base after the ball is hit press the next base your going to run to and the b button.. so if your on 2nd and want to go to third press left and b. To run back to a base press the direction of the base you came from or want to go back to. So say your going to 3rd and want to go back to 2nd press up and a. Pop fly outs- A lot of players automatically assume their players will run back to the base they were on when a pop fly out occurs. The thing is that the players usually advance so you should have them run back if you think the batter will be out from the pop fly. Out- When a batter has 3 strikes or is tagged out at the base they are running to Double play- When 2 players are out in one session play Tripple play- when 3 players are out in one session play which ends an inning Balls- this is a pitch that isn’t on or in the range of the knees or waist area and is considered a miss throw 4 balls end up with the player advancing the base Strikes- this is when the ball is thrown over the home plate or in the strike range having the batter swing and miss Beanball (deadball)- When a pitcher throws the ball into the batter causing them to be hit which results in a baseadvancement Bunting- To bunt the bat tap the a button so much to extend your bat then move the batter towards the ball being pitched. The end result is a player tapping the ball to a direction just infront of the catcher giving a little bit of time to make it to the next base. There is 3 bunting stances… = even / = upwards \ = downwards each bunting direction will effect the angle of the ball and where it will be hit towards.. if you’re a left handed batter then you should try to bunt the ball to the left… MY SUPER TEAM Clark- Lf Casey - cf Dizzy - rf Rock- 3b Slick- ss Mikey -2b Sparky- p Glenn- 1b Louis- c Josh-rp Ok here is why I chose this team… as usual I always have casey, clark, and dizzy since they can float and they can hit and run the bases well Rock is #3 on home runs and hes one of the faster power hitters when it comes to running which is why I have him instead of say Johnny or gene since they are slow as old ladies Slick is one of the best utility players in the game as well as sparky meaning you can put them anywhere and they do wonders.. they have above average talents in every department and I use them both for pitching and infielding usually ss or 2b since they can make it to the ball before it hits the outfield Glenn has the best bat average of the game and will get you on base and hes also got great running speed He can also jump up extremely high and dive pretty far. Mikey has the best throwing arm in the game which is why I pick him.. he can create double plays with ease since he can throw to any base in half a second. His batting is pretty fair and don’t be surprised if he hits the odd home run. I also use mikey for pitching since hes got a decent fast ball the odd time Louis- Theres no real reason I picked him to be the catcher of the team.. hes more of a filler because I use him to get infield homeruns with his speed which is top notch in the game.. he also hits the odd homerun but mainly hits infield homeruns all the time :> Josh is my reserve pitcher who I use for emergencies.. hes got a good bat and decent speed and one of the best curve pitches in the game… he would be opposite in pitching to rocky whos got the tornado fastball.. josh would have the sneaky curveball. I have yet to perfect getting strikes with him but the odd time he does it and well most players hit curve balls oddly making easy outs. SOFTBALL Ok first off don’t mistaken the rules for softball to be the same as fastball… Heres the changes…. If you have two strikes then hit a foul ball youll be out weather the ball is caught or hits the ground There is no stealing bases All the pitchers pitch underhand and pitch differently then fastball… Rocky will windup and spin but his pitch will be pretty slow and can be curved easier There are no relief players or extras for substitutes Center field position is removed and replaced with left center and right center making 4 outfielders in total (LC & RC) You cannot bunt at all This is pretty much a whole new ball game since you have to adjust your pitching and fielding Game Fields Sandlot- Probably the smallest field in the game and the easiest one to hit homeruns in. It features rocks and blades of grass to slow you down in the field and cactus trees and rocks in the outfield. Also note that if you throw the ball behind a rock or towards a rock chances are it wont go through it and your stuck running for it. If you hit a grounder over the homerun line players can advance. Park- One of the largest fields in the game and the actual field has no obstacles but beyond the homerun line there is no wall which causes trouble since there are picnic tables and water puddles beyond it.. if you hit the ball right youll be able to drive it through the clutter and to the back of a wall. The foul line is also cluttered with puddles making outs hard to grab. If you hit the ball over the home run line players can advance. Cliff- This field is medium size and is cluttered with pebbles and sand all over the outfield. The left wall is blocked with a rocky wall and the right side is a picket fence where if the ball rolls through its considered a ground rule double meaning you get to advance two bases. IE: hit the ball and your on 2nd… or 2nd to home plater School- no obstacles in the field at all but beyond the home run line is a school.. if you hit a homerun and it hits the window youll be out instead of getting a homerun but its not considered a pop fly out so you don’t need to run back to the base you were just at. The foul line has lots of room to catch pop flies and id consider this field medium/large size Island- This park is somewhat large as well and has no obstacles but does have a wired mesh fence along the field with no homerun line and a bunch of animals watching on beyond it.. Its hard to get home runs here but it can be done. Theres also a lot of room to catch foul balls and some players can climb the fenced wall. Stadium- The biggest field in the game and the hardest to hit a homerun in since the wall is pretty tall and far. This is the home turf also of the amazons who you face last in the game AMAZONS 1-Diane(CF)- Fast runner and good hitting but has a slow throw 2-Susie(LF)-slow throw 3-Judy(p)- has a wand for a bat and a mean fastball 4-nancy(1b)- good hitting (brown hair) 5-debbie(c )- slower runner (blonde hair) 6-Lynn-(3b)- good hitting 7-Mary(2b)-Can hit a homerun at ease and if shes a pitcher has a mean curve ball 8-Karen (ss)- avg player 9)jane (rf)- good throwing arm and can get you out in a second (uses a mirror for a bat!) 10-KIM (reserve player) shes the pinch hitter and can nail the ball on command (jap version names) Joina, suke, aya, akko, dump, obata, kuni, ojo, savage, wanren Tips for winning : don’t pick a slow running team against them.. Don’t pick a team which cant throw against them Don’t try and steal any bases with slow players Don’t throw straight pitches down the middle of the plate Change your pitcher every 2 or 3 innings Hit the ball and pray that it makes it towards the gap between the players They will outpower you in many areas but tire near the 5th inning They are all female players with amazing skills Bunt the ball if you have to if you have a runner on 3rd and no outs for an easy run if you got a fast runner on 3rd You will be able to hit a homerun with people other then Diablo and fuji so don’t listen to what other people say.. ive done it with clark and casey and glenn before Having a fastball pitcher doesn’t make things easier against this team at all Their pitcher throws as fast as rocky/Johnny so I hope you’ve been practicing against that type of style or youll get struck out all the time You won’t always beat the amazons so get used to losing Ok, here is the strategy. I think it's simple so maybe it's not that good but here it is: First off, pick a team that is balanced between speed, power and defense. My team that I used was, and this is in their suggested batting order: 1.2B-Glenn 2.SS-Jimmy 3.C-Fuji 4.RF-Gene 5.CF-Mikey 6.LF-Eddie 7.P-Flip 8.1B-Johnny 9.3B-Rock Don should be the relief pitcher. If you can get Fuji substitute him for Gene. My stratey is very simple. Pitch on the corners!!!! Flip, the starter is a lefty so when you face a left handed batter go as far to the right, which is away from the batter and throw a pitch that curves abit away from the batter. Do the same thing for a righty, paint the corners and you will get a lot of grounders and easy pop flys. And if you face the number 4 hitter with people on base walk that hitter. Never face the 4th hitter with people on. Now, I warn you that it still took me a very long time to beat this team. But when I won I shut this team out 2-0 so practice until playing defense is like second nature and get used to the fast pitch speed. Fuji Yamamoto- Fuji has excellent hitting and blocking abilities. He could be a central player in your team. Strong till he tires 10=defence 4=long range hitting 10=batting average RIP- Rip is a softball loving dude. His abilities are average, but he can be an excellent hitter with runners on base Clark Kaentarski- Clark has top defence, offence, and running abilities. He can be an excellent hitter with runners on base. 1=batting average 6=running 2=tricky pitching Gene Bodeen- Suited as a catcher, Gene is a real power hitter. So he might come in handy towards the end of the batting lineup. If he gets a hold of one, he'll hit it into the next country. Good arm while it lasts. 1=long range hitting 10=arm strength Alan Thinne - Although his real occupation is something completely different, Alan loves softball. His abilities are good - he can be a very useful player. Casey Roguefort- Casey is the worst hitter on the roster, but he's a great defensive player. 2=running 4=arm strength 9=defence Doug Magilicutty - Doug has average offensive and defensive capabilities, but he comes in very handy at the cliff field. Lots of stamina for the beach or the dunes. Doesn't like curves, but he still has pretty good hitting power. The other one of the famous "Magilicutty Brothers". 9=stamina Jimmy Jansen- Jimmy's excellent batting abilities and his magnificent speed on foot can give him the potential to be the team leader. He's a tireless runner and fielder. Always gets the wood on the fast ball. 3=batting average 4=running Sid Savage= An excellend defensive player, Sid is a versatile player who would be excellent playing third base and batting second. He covers a lot of ground and always gets the jump on the ball. 4=defence Leon Little= Leon is an excellent clean-up hitter. He can be the pilar of the team. He’s got power and agility, but loses his courage when the ball breaks towards him at the plate. 10=long range Jose Hamsando- Jose is an excellent defensive player, so you can use him to firm up your defence when you have the lead. He’s fast and has a good arm. Can’t hit it far though, if he hits it at all. Harry Lewis- Harry is well suited to be a pitcher but also comes in very handy as a pinch hitter. He never gets tired. One of the famous “Lewis Brothers”. 4=stamina Johnny Belraski- Johnny can be an excellent power hitter. He also makes an excellent catcher because he has a strong throwing arm. Very good tackler too. 2=long range hit 7=arm strength 8=stamina Froggy McFarland- This guy runs funny out in the field but he’s a pretty good hitter. He’s the army, air force, and marines all rolled into one. He can chase in on the ground, in the air, or on the water. He can’t hit the big one though. Arnie Schwarz- Shomehow, Arnie is best suited as a pitcher. He’s also an above average hitter and defensive player. People say he closely resembles the “Lewis Brothers”. Joey Springer- A player with balanced abilities, Joey has excellent jumping power that might come in handy on the field. He’s small and cat-like quick, fearless; but except for jumping, he’s not very strong. 9=tricky pitch Kirk Shirkster- He's probably the most average player you can get. No major weaknesses with this guy. Bruno - Bruno is a good pinch hitter, but he can also be a pretty good catcher. His tackling power is enormous. He's happy and reliable, except when he sees the pitch breaking in. Mikey Montrose- Mikey's throwing arm is terrifyingly strong. Good glove, good arm and he can hit the ball long. Although his constant errors make him an unreliable player, he can definitely be worth having on your team. 7=running 1=arm strength Slash- Slash is a little weird but he can get the job done. He can be very important player to have on the cliff field. 5=defence Babe Blutarski- Babe has first rate pitching abilities. You might want to use him as a starting pitcher. He has a great arm. Not a shabby hitter either. Even if he can't handle a fast ball. 5=arm strength 6=tricky pitch Ronnie Ray- Since he thrives on popularity, Ronnie does very well where there are audiences. That means he'll be a great player on the Professional Field. Big Al Santos- Big Al is a good pinch hitter. Because he has excellent tackling power, you might want to use him as a pinch runner. Stand him up there against a lefty. Claude Baker- He's got a pretty good hitting arm, but he's slow on his feet. He can also hit a fast ball pretty good, but he is SLOW 7=batting average Sparky Nackledrag- Sparky has a strong arm and can come in handy as a utility player. The only problem is, this guy makes a lot of errors. He can throw, he can hit, he can climb, but he can't field to save his life. 2=arm strength 5=stamina 8=tricky pitch Brian Brayen- He's much better at the Shufflepuck, but his talents can be applied in softball, he can be an excellent player. Not a bad bat, as bats go. 3=defence Bela Lombardi- An excellent all around player, Bela has terrific defensive and offensive playing abilities. This guy can also get airborne after dark. He can hit almost anything. 8=batting average 4=tricky pitching Tony Larue- Tony is an average player, however he plays best on the park field. It's hard to get much by him, and he doesn't mind going for a swim. 2=defence Artie Jensen- The hits that he can get with his pickax can be spectacular. You can depend on him to be an important hitter in any lineup. His bat may look funny, but it works. 7=long range Mike O'Malley - Mike has high-level hitting and throwing abilities, and he can be counted on when you're in a bind. He's a tireless fast ball hitter. 10=stamina Glenn Bigham- A player with good hitting ability and fast feet. Glenn would be a terrific lead-off hitter. He's a mean defensive player too. He'll hit most anything till he tires out. 2=batting average Sunny Buddinski- He's not very good at offensive play but Sunny can be extraordinary as a pinch hitter. He likes to hit fast balls for homers. He's a little slow, but doesn't mind getting wet. Ross Davis- Ross is an all-around powerhourse. He's especially handy on the sandlot and the cliff fields. He scratches 'em out, sprays em around, runs em down. Your basic tireless hustler. He covers so much ground that they say "Water covers two-thirds of the earth and Ross Davis covers the rest". 5=batting average 7=stamina 6=defence Rock Bunson- Although he's not very agile, you can count on Rock to hit the ball out of the park. His awsome face can be a menacing force. Not a bad fielder when he's awake. Slow and strong. 3=long range Boris Badasov- Although he really doesn't have any outstanding qualities, Boris's penetrating stare and tackling power can be devastating. He's got the bases covered. Louis Johnson- This guy is so fast he ought to be in the Olympics, although he's a pretty incompetent batter. Since he's very fast on his feet, he can be excellent at getting bunts. This guy is tireless (for a few innings, anyway). 1=running Flip- One of the country's leading pitchers, Flip draws on his expertise in bodybuilding. His unique pitching style can make a fool out of the batter. 2=stamina 3=tricky pitch Matt Benson- When you're fielding, don't take this player lightly; he may be able to get a great hit off you if you don't concentrate on your pitching. Josh Bagosh- His pitching arm is excellent- very good at throwing tricky pitches. He's a pretty fast runner, too. He's nimble and never tires. Not a bad bet against a curve ball pitcher, either. 1=stamina 5=tricky Binky LeFleur- He's fun to watch because of this unique runing style. Also, since he's quick on his feet, Binky makes an ideal outfielder. 3=running Rodney Holmes- He's excellent at making people laugh, but his play leaves something to be desired. Most people laugh at that too. He's a so-so batter. Not afraid of a smashing curve ball, but we're talking SLOW. Peter LaDeude- Peter can throw tricky pitches. You can also use him as a pinch hitter. You gotta blow it by him though, he's not easily fooled. 9=arm strength 1=tricky pitching Lance Boyle- Lance's exciting batting style is right on the mark - that's his strong suit. This guy is a major power hitter. He's not a shabby pitcher either. 8=long range Dizzy McFly- Dizzy has practically no hitting ability, but since he can really fly, he comes in handy to stop those tall homers. He tires easily, though. 5=running 8=defence Zelda- Zelda uses her broom as a bat. Her batting ability is very strongly tied to her chance and luck, but that bat is wicked and effective. Larry Lewis- Larry's excellent batting ability makes him a great clean-up hitter. This guy loves to hit - as long as it's a fast ball. He's not a bad defensive player either. Doesn't mind getting his feet wet. The other one of the famous "Lewis Brothers". 9=long range Stan Bananzana- Stan is fast on his feet, and can climb fences too. These abilities make him an ideal outfielder. In addition, he's a pretty reliable hitter. 4=batting average 9=running 7=defence Diablo Jones- Diablo's metal bat gives him phenomenal hitting power. Perfect as a catcher and a clean-up hitter, he'll hit them hard and long, but don't ask him to field. 5=long range 6=batting average Biff Whiffster- He can be a little slow on his feet, but Biff's training has given him outstanting strength. He can be an excellent hitter at the right moment. 6=arm strength 7=tricky pitch Davy D.- Davy D. is a top flight offensive and defensive player. You might want to use him as a relief player. He's quick and strong and will jump all over those lefties, but a righty should know how to tire him. 6=long range Slick Slickster- Although he's still in elementary school, Slick is an oustanding defensive player. As a matter of fact, he's my choice for the #1 defensive player. He can be a very effective hitter too. 1=defence Chuck Silver- He's ok but he could be worse. Chuck is pretty lame during the afternoon but come night fall, he can be a terror. Woody Pecos- Woody has average abilities. He's a bit of a showboat. He's usually hottest playing in front of an audience. He can get pretty good wood on a curve ball off those right handed pitchers. He's hot in the grass. Mudcat McDonagh- Mudcat thrives on the cheers of the crowd. He'll do very well in the Professional Stadium. In addition, Mudcat is pretty good on the other fields too. Fast Eddie B.- Eddie is a short range hitter during the day but becomes a power hitter at night. A real nightlife kinda guy. He's a good fielder, too. All in all a valuable player. 9=batting average Rocky Ricardo- His flashy tornado-like pitching windup is worth seeing in action. Since he's also an excellent hitter, you might want to have him pitch and bat cleanup. 3=arm strength Gary Magilcutty- Gary is a well-balanced player, but he can also be an excellent pitcher because of his soft pitching style. He's small and quick and likes to play on grass fields. A reliable sort of guy. One of the famous "Magicutty Brothers". Ace Mcface- A balanced player who's good at both defensive and offensive play. Ace would be perfect player to have at the park field. He has a great arm but can't field very well. Hits the ball long if he hits it at all. Doesn't mind getting his feet wet. Don Swanson- Don can cover a lot of wet ground without getting tires. He's also an extraordinary pitcher. He likes to bat against his own kind. Rumor has it that Don is going to retire in Miami after the series. 6=stamina Cap Kooshky- Cap likes the night much better then the day. So he only plays fair during the day. But watch out - he's an All-Star at night! When he's batting, he likes to catch those lefties throwing curve balls. Slow pitch controls- UP + A= short flat pitch Down + A = Long flat pitch Up + B = Short high pitch Up + A = Long high pitch Stamina- josh flip froggy harry sparky don ross johnny doug mike Defense- slick tony brian sid slash ross stan dizzy casey fuji tricky pitch- peter clark flip bela josh babe biff sparky joey rodney long hits- gene johnny rock fuji diablo davy d artie lance larry leon running- louis casey binky jimmy dizzy clark mikey glenn stan jose batting clark glenn jimmy stan ross diablo claude bela eddie b fuji arm mikey sparky rocky casey babe biff johnny jose peter gene pinch hitter, runner, pitcher only once per game 1sandlot- smallest, uneven grass and rocks, homerun line and wall 2park- little larger then sandlot, homerun line, sandtraps and ponds 5island- second largest, fence no homerun line (foul caught is a foul not an out) 6 professional - real softball field and the biggest, no homerun line 3cliff- third smallest with uneven grass and sand, no homerun line, cliff wall left and cliff edge fence right 4school- break window out, homerun line Special abilities- Jumping and diving power Ability to dodge tags (some players can always dodge a tag) increase power at night (batting power and aim) fly at night increase power at professional stadium (batting) move freely on grass (uneven grass) move freely in water (if they can't they won't be able to enter the water) move freely in sand traps (sandy areas) tackling power (sliding into base or running sometimes knock players over and drop ball) float - fly over obsticles climb fences- can only climb straight up the fence switch hit- pause then press side to bat then left or right then unpause Inning 14- one out and two men on base Names for teams do not matter or make a difference on abilities Top 10 lists I have the manual let me give you the top 10's for each category. These are in order from 1 to 10. So for example Gene is the best power hitter and Leon is the 10th best. Power Hitting Gene Johnny Rock Fuji Diablo Davey Artie Lance Larry Leon Batting Average Clark Glen Jimmy Stan Ross Diablo Claude Bella FastEddie Fuji Running Louis Casey Blinky Jimmy Dizzy Clark Mikey Glen Stan Jose Arm Strength Mikey Sparky Rocky Casey Babe Biff Johnny Jose Peter Gene Stamina Josh Flip Froggy Harry Sparky Don Ross Johnny Doug Mike Tricky Pitching Peter Clark Flip Bella Josh Babe Biff Sparky Joey Rodney Defensive Ability Slick Tony Brian Sid Slash Ross Stan Dizzy Casey Fuji Most of these seem accurate except Jimmy is not that fast a runner. Also the Defensive Ability really means feilding percentage, guys who wont make errors. There are sites that have the manual online you need to have the player descriptions before you write a faq. The manual is like a faq its self. There are many things you learn in the manual like Ronnie does awesome at the Professional stadium or if you throw a curve ball that breaks in on Leon he will almost never get a hit. Get the manual. There is also a sure fire way to win every time no matter which players you have but I will let you have the satisfaction of beating the Amazons on your own first. Here is a cheap tip for DD. Once a pitcher gets tired they can only throw straight. If you pause and unpause the game while batting the opposing pitcher will change the place from where he starts pitching. Keep pausing and unpausing the game until when the pitcher throws the ball straight it will be off the plate. The pitcher will not be able to curve the ball so they will walk the next 7 batters and you will have 4 runs. They will then change pitchers but you will have the bases loaded. If you get really frustrated with the Amazons this is a good strategy to use. The Amazon pitcher has a lot of stamina though so you will have to take a lot of pitches before she gets tired. It will pay dividends however because around the 6th inning or so you will have 4 runs and the bases loades with no body out. Note this is realy a cheap trick and shouldnt be used on a regular basis. Password codes: This code takes you to the amazons with my super team I have listed KXRvmkOLjtw2nB 6T6941VOV24y34B this is fastball LVdbVlrpXYz2KD 0V8z251vv751w6Y this is softball *Once you beat the amazons your team forms the letters to spell out victory then they stay in the form of the letter V* the manual has the top 10 lists and a 2-4 sentence profile of each player which includes a lot of comedy. Here is Bella Lombardi as an example "An excellent all around player. Bella has terrific defensive and offensive playing abilities. This guy can get airborne after dark. He can hit almost anything." When the scoreboard changes color that means its nighttime. Some players are also switch hitters, like Gene (press pause and then pus left and right and u can change which side he bats on) so you would have to put that in there. Faq written by Ryan (dark evil) - geobomber@homtail.com Faq contributed sam - aaronb264@yahoo.com Ebayamerica from gamefaqs Good Morning BCC - from gamefaqs